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Tony Horne has always been
an enthusiast of film, animation and video games so when he heard
about the Computer Arts course at The University of Abertay he
applied for a place. The course helped him develop his skills,
but it wasn't until he entered the Dare to be Digital competition
that he really got his break. Eve Smillie finds out what
it takes to make it in the Buff Club, and asks Tony why he decided
to recreate his winning idea online.
Buffalo Birth
Dare to be Digital takes
place in Dundee every year and is open to all students studying
at Scottish Universities and Art Colleges. Students have to apply
as a team, and develop a game idea or an educational entertainment
product. In 2002, five students had a shared interest in the competition.
"All of us were keen to apply for the Dare competition that year,"
Tony explains, "So we joined together and formed Hiding Buffalo".
Team work
Buffalo knew they had to
work to a high standard. The judging panel included established
people in the games industry, and competition was fierce. But Hiding
Buffalo were consummate professionals. "Forming a team who will
work well together is a big consideration. As the time scale is
tight, pressure can be very high so the team will have to be able
to work well in this environment".
After brainstorming ideas
they came up with the idea for their game Gumshoe. To help
visualise the game, the team created artwork for their characters
and locations, and also storyboarded sections to demonstrate how
the game would work. As their game started to take shape, a basic
technical demonstration was made to show the potential of the game
in 3D. "Although very basic, it helped to give a sense of the overall
look we were trying to achieve".
When the time came for the
game to go before the competition panel all of their hard work and
commitment paid off and Gumshoe won.
Not just fun and games
After winning the competition,
Tony, Niclas Kjellin and Iwan Roberts decided that they wanted to
develop their winning concept and develop the team as a business.
"Hiding Buffalo's aim from the beginning was to try to establish
itself as an independent games company and attempt to get the original
concept for Gumshoe into development".
The first decision was to
make the game available online. This avoided the impossible situation
of trying to find a publisher willing to take on a new unknown company.
It also avoids all the costs involved with getting the product in
to high street stores.
The original prototype of
Gumshoe then had to be re-programmed to work as an online
game. As Tony explains, "In translating Gumshoe to a web
based product, we've kept the same basic principles of puzzle solving
and deduction, but the execution of the game is very different".
The most significant difference to the game is the visuals, which
had to function over a standard internet browser. The game was changed
from 3D graphics to 2D.
Buffalo Business
There are three main roles
in game development. These are programmer, game designer and artist.
As the company's artist, Tony's job includes creating ideas, modelling
and animating 3D characters and environments. "One of the best aspects
of being involved in your own company is having the creative freedom
to do what you want".
As well as the hands-on work
involved, Tony also attends meetings with outside companies. Recently
he gave a presentation as part of IDEASFACTORY
Scotland's workshop at the Edinburgh International Games Festival.
If you want to work as an
artist for computer games, Tony advises that you should have some
knowledge of the industry software involved in the development process.
Being familiar with software such as Adobe Photoshop, Maya or 3D
Studio Max is recommended. An artistic background is always helpful
even if it is not digitally based. "The technical skills involved
can always be learnt or improved upon as long as the individual
is keen and enthusiastic".
It's a good idea to put together
a portfolio of work. This could include technical demos or modelling
3D characters and animating them. There are University courses available
that are also a great starting block, and for serious contenders,
there's Dare to be Digital. "If you are very passionate about the
industry, and you know of other people who are keen, then it's worth
trying to enter into Dare to be Digital as a team. Be enthusiastic
and if it's what you really want to do, then give it all you can
and go for it!" |